Overall the course plays 2-3 strokes easier. Most fairways widened, and many pins moved to more accessible areas. Fairways and rough recreated with surfaces tools, and fairways and bunkers re-sculpted to look better.
- 2 clicks higher firmness, and 2 clicks higher green speed
Review below is for (major) version of Copper Creek - will be updated to reflect changes soon.
- Beautiful layout using great subtle terrain and elevation changes
- Good variety of holes, including differing lengths for the odd-pars
- Green speed and firmness are a good fit for the shot types required
- Many constricted landing zones
- Many tee shots require less than driver, perhaps too many
- Greens have a lot of slope outside the center of the green
It's important to put this course in perspective. It was released to much acclaim around the v.06 of early access. At the time, in a lot of ways, it was a ground-breaking course. It was one of the first really true "stadium feel" golf courses created in the game. Designer Craig LaVasseur was one of the first to push the envelope of the designer, not accepting much of the autogenerated stuff and really making the course feel like his own style and design. In retrospect, the course is definitely tricked up in spots and requires a lot of less-than-driver tee shots to score well, which can be frustrating in videogame golf. Many of the fairways are a touch too narrow, and not many of the pins can be attacked. If this course were submitted now, it wouldn't receive as high of a rating. But for what the course is, and what it was when it was released, it accomplishes its task of being a brutally tough, yet playable test of golf.
4.25/5.0 and a featured course on our Q-School rotation because it will separate the great players from the good ones. Restraint and thought are needed here, and there's nothing wrong with that once in a while.
|No hosted tournaments for this course.|